Planet4B Logomark - Researchers
Spotlight Methods

Who Am I

Unit 3
Impact and Further Applications
Lesson 1

Impact and Change

The 'Who am I?' game is a short and simple method, there are still opportunities for impact, especially in building a foundation for further interactions:

  • Encourage dialogue – the game provides an engaging entry point for conversations about biodiversity and the personal and cultural connections people have with nature. Facilitators can share interesting facts or ask participants for their own thoughts and suggestions. If engaging with the community, this game can serve as a non-confrontational way to introduce difficult or less engaging topics. Some subjects may be sensitive, while others may not seem interesting. However, when participants 'become' a plant or animal in the game, they may develop a new sense of curiosity and connection to it.
  • Create a foundation – the game creates space for further engagement, build connections between players and between players and facilitators.
  • Shift views around biodiversity - asking participants if their views have shifted (e.g., 'Do you still dislike snails?').
  • Further activities - the game is relatively easy to play and can be gratifying. This might encourage creativity and engagement, especially for players who do not like games, this might make them more receptive to a subsequent more time-consuming game such as PATHBREAK: a Biodiversity-Food-Governance game.
  • Cascade training - players can take the idea of the game away with them and play it in different contexts. E.g. children could bring the game home etc., If this is the case they might have more conversations, ideas shared. It is also possible for players to take the game and use it in other settings, with the facilitator providing simple instructions on how to choose topics and research relevant facts.

In this video Lindy Binder explains some of the outcomes of playing 'Who am I?' within PLANET4B:

Lesson 2

Expanding the Concept

'Who Am I?' demonstrates how it is possible to adapt an existing game for biodiversity engagement. Other potential adaptations could include: